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After the tests undertaken by Andrew, we have just received confirmation via the IRC channel of Saurik that the new Firmware 3.0.1 does not update the Baseband for which Apple did not implement any new method of defense against the Jailbreak and dell'unlock . It follows that RedSn0w that PurpleRa1n should be able to unlock the new version of the operating system.
However we recommend not to do so, and wait for an update by the DevTeam and GeoHot that they need to add new tools to their Bundles. It holds your security and there is no particular reason to hurry because the changes in the new Firmware is practically zero.
REMEMBER DO NOT UPDATE IF YOU WANT TO KEEP YOUR JAILBREAK AND UNLOCK!
Update 1:We have confirmed that 3.0.1 breaks the current jailbreaks . . . well at least the 3GS. Update 2: Looks like using a 3.0 firmware .ipsw with redsn0w to jailbreak 3.0.1 works. Purplera1n failed. This might be unlockable with ultrasn0w as well (we don't know if the baseband has been updated yet, all testing has been done on 2xiPhone 3GS with the 3.1 baseband). Update 3: As far as we can tell all the jailbreak stuff is working fine (including winterboard) still don't know if the baseband was updated or not though thx jomasta Update 4: I was just told that the baseband is the same meaning ultrasn0w should* work (iPhone 3G and 3GS). Can't confirm so try at your own risk. Anyone feeling like testing? Update 5: To clear up any confusion. iPhone 2G users should* be safe to upgrade and then jailbreak/unlock via redsn0w vusing a 3.0 frimware file. We just haven't confirmed unlocking for the iPhone 3G and 3GS yet.
All that this update appears to do is fix the SMS vulnerability that we reported on a couple of days ago. The release notes are very very vague so we can't really provide more information until we install it ourselves and poke around, which we will do asap and either update this post or make a new one edit: updates above
Some videos have been circulating around the Internet and our forums of Sugar Devil Studios' upcoming game, Wizard Warfare. Aside from some great concept art, some cool looking screenshots, and a few mysterious movies, their web site doesn't have much information on it either regarding the actual gameplay.
We got in touch with Niamh Kenny, one of the Wizard Warfare team members and got him to explain the game. Wizard Warfare is a turn-based artillery-style game similar to Worms [App Store] or Star Hogs [App Store] set in a fantasy environment with magic spells like "Flame of Desolation" and "Wanton Cruelty" instead of bazookas and missiles. Players will be able to play as one of six wizards and battle across five full 3D arenas using 33 different spells. Also included is a two player mode.
Kenny sent us this video of a single turn in Wizard Warfare:
An O2 spokesperson has told BBC that Apple will release a fix on Saturday for a major security flaw with iPhone SMS.
Security experts Collin Mulliner and Charlie Miller have discovered a bug which will allow hackers to completely take over your iPhone with a single character SMS.
They presented the exploit at the Black Hat conference in Las Vegas, explaining that it works by slightly modifying the data sent by the network which is not seen by the user.
Apple had been informed of the exploit over a month ago; however, they have not as of yet taken steps to prevent it.
According to O2 a fix should be available through iTunes on Saturday.
"We will be communicating to customers both through the website and proactively,"
"We always recommend our customers update their iPhone with the latest software and this is no different."
Apple has posted a support document warning users not to jailbreak due to adverse issues experienced by customers.
----- This article is about adverse issues experienced by customers who have made unauthorized modifications to the iPhone OS (this hacking process is often called "jailbreaking"). Issues that have been encountered include instability, disruption of services, and compromised security.
Products Affected iPhone, iPod touch, iPhone 3G, iPhone 3GS, iPod touch (2nd generation) As designed by Apple, the iPhone OS ensures that the iPhone and iPod touch operate reliably. Some customers have not understood the risks of installing software that makes unauthorized modifications to the iPhone OS ("jailbreaking") on their iPhone or iPod touch. Customers who have installed software that makes these modifications have encountered numerous problems in the operation of their hacked iPhone or iPod touch. Examples of issues caused by these unauthorized modifications to the iPhone OS have included the following:
Device and application instability: Frequent and unexpected crashes of the device, crashes and freezes of built-in apps and third-party apps, and loss of data.
Unreliable voice and data: Dropped calls, slow or unreliable data connections, and delayed or inaccurate location data.
Disruption of services: Services such as Visual Voicemail, YouTube, Weather, and Stocks have been disrupted or no longer work on the device. Additionally, third-party apps that use the Apple Push Notification Service have had difficulty receiving notifications or received notifications that were intended for a different hacked device. Other push-based services such as MobileMe and Exchange have experienced problems synchronizing data with their respective servers.
Compromised security: Security compromises have been introduced by these modifications that could allow hackers to steal personal information, damage the device, attack the wireless network, or introduce malware or viruses.
Shortened battery life: The hacked software has caused an accelerated battery drain that shortens the operation of an iPhone or iPod touch on a single battery charge.
Inability to apply future software updates: Some unauthorized modifications have caused damage to the iPhone OS that is not repairable. This can result in the hacked iPhone or iPod touch becoming permanently inoperable when a future Apple-supplied iPhone OS update is installed.
Apple strongly cautions against installing any software that hacks the iPhone OS. It is also important to note that unauthorized modification of the iPhone OS is a violation of the iPhone end-user license agreement and because of this, Apple may deny service for an iPhone or iPod touch that has installed any unauthorized software. -----
FDG's Parachute Panic [App Store] is a game with great hand drawn graphics, fun music, and very simple gameplay which seems to have the same charm as simple games like Doodle Jump [App Store].
The goal of the game is very basic, land little stick men jumping from planes on to the ships below. First impressions on this game can be deceptive as the simple gameplay quickly turns in to a hectic battle against helicopters, storm clouds, UFO's and moving boats.
Parachute Panic 1.2 is in the works which will spice things up a bit and breathe some new life in to this game. The first addition is a stork which flies by to award players an extra life, as well as new bonus objects to collect that will increase your score. Also included is a new online leaderboard and friends list system, a feature that is close to becoming standard for most iPhone games.
Parachute Panic has lived a long life on my iPhone, in our original review of the game we questioned the lasting appeal, but I still find myself going back to try to save some skydivers from helicopters every now and again
Security experts say every iPhone in the world can be hacked with a single character SMS.
Speaking at the Black Hat cybersecurity tomorrow, Collin Mulliner and Charlie Miller plan to publicize a bug which will allow hackers to completely take over your iPhone.
According to a Forbes report, the flaw is found in the iPhone's handling of SMS messages. Using a series of mostly invisible SMS bursts, hackers can control all of your phone's functions. This includes dialing, web surfing, enabling the camera and microphone, as well as using the device to attack other phones.
"This is serious. The only thing you can do to prevent it is turn off your phone," Miller told Forbes. "Someone could pretty quickly take over every iPhone in the world with this."
Miller and Mulliner notified Apple about the vulnerability more than a month ago; however, the company hasn't released a patch.
EA Mobile has announced that Madden NFL, FIFA Soccer, and many more titles are headed to the iPhone and iPod touch.
MacWorld is reporting that the following titles were announced at the Game Developers Conference.
- Tiger Woods PGA Tour (Spring 2010) - Wolfenstein RPG - FIFA Soccer - Madden NFL - NBA Live - Spore Creatures - Mystery Mania - American Idol - Command & Conquer - SSX (a snowboarding game) - Need for Speed - The Sims 3.
EA Mobile will also release the following board games for the iPhone: - Connect 4 - Battleship - Risk - Monopoly “classic” - Trivial Pursuit (April 2010) - Clue.
Apple is making preposterous claims in its effort to prevent jailbreaking from becoming a legally acceptable practice.
Security researcher Christopher Soghoian reports that in a recent filing with the copyright office, "Apple has argued that consumers who wish to jailbreak their mobile phones and change the device's unique serial number must be drug dealers or other criminals."
[E]ach iPhone contains a unique Exclusive Chip Identification (ECID) number that identifies the phone to the cell tower. With access to the BBP via jailbreaking, hackers may be able to change the ECID, which in turn can enable phone calls to be made anonymously (this would be desirable to drug dealers, for example) or charges for the calls to be avoided.
Wired.com has also found some more ridiculous accusations in which Apple suggests jailbroken iPhones would be used to cause catastrophic damage to cellular networks.
“a local or international hacker could potentially initiate commands (such as a denial of service attack) that could crash the tower software, rendering the tower entirely inoperable to process calls or transmit data,”
“Taking control of the BBP software would be much the equivalent of getting inside the firewall of a corporate computer — to potentially catastrophic result."
“The technological protection measures were designed into the iPhone precisely to prevent these kinds of pernicious activities, and if granted, the jailbreaking exemption would open the door to them.”
Fred von Lohmann, is an attorney for the Electronic Frontier Foundation, a group founded to protect the rights of individuals. He notes that there are over a million jailbroken iPhones and this has never happened.
Apple's argument would make open source platforms such as Android a menace to society as well. Saying that a jailbroken iPhone should be illegal because its possible to do something illegal with it sounds like a very weak defense.
You can read more about the EFF's case against Apple here
A while ago we were let in on a secret project in the works by iPhone developer Christian Whitehead. He is responsible for the iPhone Retro Engine and Retro Engine Development Kit or RDSK. Using the RDSK, Whitehead is able to develop classic 2D games in a fraction of the time it would take to build them from scratch with performance levels that literally blow the games Sega has released so far out of the water.
He built this Sonic CD proof of concept, without the use of the original game's source code or a disassembly. The video is really impressive and shows Sonic CD running at 60 frames per second on an iPod Touch.
Whitehead has actually been in contact with Sega regarding doing an enhanced port of Sonic CD for the iPhone, but Sega's challenge to their fans to come up with what they want to see them produce next has pushed the developer into making this project public.
This afternoon Sega invited iPhone and iPod Touch gamers to an online brainstorming session on their blog looking for new ideas of what they should bring to the App Store next:
Any idea is welcome, no matter how out there or random, we’ll take it and add it the list for the presentation. There are some restrictions, but that’s expected, right? First, it has to be a Sega game, meaning no other publisher’s titles, even if they did appear on our old systems (I know, I know, I want to see a Road Rash sequel too). Second, we can’t accept original game ideas, we’re not looking for acquisitions for new titles in this brainstorming session. And that’s pretty much it, go to town and tell us what you want to see.
They're gathering feedback on Twitter, Facebook, their forums, and on the actual blog post itself. Discuss with other TouchArcaders in our forum or in this story's comment thread. So, if you'd like to see a Sega game made, now is your chance!
Copy/Paste Video You are now able to copy and paste video into your emails. (Thanks Burney). It seems there is a file size limit of 15MB.
Tethering Usage You can now see the amount of data usage while tethered separate from the cellular network data used. [via WhenWillApple]
Baseband Update The baseband has reportedly been updated to 5.11.04 (Thanks jAyTriXz)
API Changes Changes introduced to UIKit (UIImagePickerController and UIVideoEditorController) and also to Audio Toolbox (AudioConverter, AudioSerives and ExternalAudioFile) [via iSpazio]
123 Button The '123' button has been changed to '_123' [via iSpazio]
BigBoss has outlined a method to potentially disable EDGE for those on iPhone OS 3.0.
These steps are still being tested; so please let BigBoss know if you have any problems. Once the procedure has been confirmed it will be integrated into the SBSettings toggle.
1) Open settings app and disable Notifications. These appear directly under carrier, if you have them. They only appear if you have installed an appstore app that requires push. If you don’t have these, skip this step.
2) Disable push mail fetch.
3) Disable EDGE using SBSettings
4) Load settings app, enable airplane mode. Wait at least 10 seconds.
5) Load settings app and disable airplane mode. Wait for you to get service again.
6) Load SBSettings. You should have no Data IP (IP N/A).
7) Try using safari on Data. It should fail. Wait a bit, Load SBSettings your data IP should remain N/A.
Following the surprising early accidental release of Resident Evil 4 [App Store] in Japan a few weeks ago, iPhone owning Resident Evil fanatics have been anxiously anticipating its official release. The wait is over, but it will likely take a true Resident Evil fan to appreciate the mobile edition of the game (or, ironically, one who has never played the original).
An on-screen D-Pad controls your movement along with a array of buttons lining the right hand side of the screen that control all of your actions. Resident Evil 4 features a slight improvement to the control scheme in Resident Evil: Degeneration [App Store] that we reviewed previously. It seems like Leon moves a little bit faster, and double tapping on the D-Pad while aiming makes you take a step in that direction.
Since in a game like this controls are everything, I highly recommend giving Resident Evil: Degeneration Lite [App Store] a try before picking up Resident Evil 4. They take a lot of getting used to, and the inability to run and aim at the same time doesn't translate particularly well to the virtual D-Pad either.
The thing that gets me about this version of the game is that the console and PC versions of Resident Evil 4 are such amazing games. In fact, RE 4 saw so much critical acclaim that it a "Reception" section summarizing its awards in the Resident Evil 4 Wikipedia article. Many publications listed it as the 2005 game of the year, and Resident Evil 4 even ranked number 1 on the "IGN Readers' Top 99 Games Of All Time" list.
Unfortunately, the iPhone version of the game (ported from BREW) seems so watered down that it's barely even recognizable as Resident Evil 4. All of the amazing plot elements and cut scenes are replaced by brief text introductions to each of the twelve levels, all of the voice overs are gone, and overall this just really feels like what you would expect a cell phone game to be-- which needless to say does not do justice to the original at all.
AppBank posted the following gameplay video of the Japanese version:
If you're interested in the series or enjoyed Resident Evil: Degeneration, chances are you will still have fun with Resident Evil 4 despite its shortfalls. If you're brand new to the game, however, I'd recommend starting with one of the other console versions if you can, but then again, you can't exactly play your GameCube while sitting on the bus.
We gave some quick impressions of Touch KO immediately after its release, but have since been able to spend some time to play through the game. As we mentioned before, the game offers an impressive looking boxing game for your iPhone.
Touch KO's multi-touch controls are surprisingly comfortable and an in-game tutorial walks you through the moves. Tapping either the left or right side of the screen punches with that arm, and different gestures like swiping towards the center lets loose a hook, while swiping upwards throws an uppercut. Holding your thumb on either side of the screen blocks with that arm, and tilting the iPhone makes you dodge. The controls are rather easy to pick up and contribute to a rather immersive experience once you get comfortable.
In fact, I'd say that Touch KO's controls are one of the best aspects of the game. In contrast, while the main boxing competitor in the App Store, Iron Fist Boxing [$3.99], seems to have "deeper" controls, I was never able to get as comfortable with its four-quadrant portrait oriented system. Ironically, though, Touch KO's control's simplicity has been one of the criticisms of the game as there are no body shots or lower punches possible.
The game does have great controls, a high quality look and feel, and a lot of potential, but experienced gamers are finding the game to be too easy in its current form.
We were pretty excited when we first heard that developers were beginning to offer various Xbox Live-like social networks. These networks promise to offer players the ability to follow online achievements, play against friends, chat and more. Over time, however, the number of networks has blossomed with many of the major developers offering their own version. Chillingo and Gameloft are the latest companies to announce/launch their network.
Just a couple of weeks ago, Chillingo announced CrystalSDK which is an open social network platform that promises "a host of innovative features", though no specifics have been revealed. We asked Chillingo's Chris Byatte how Crystal SDK is going to be different from existing networks. Byatte was unable to give details yet but said, "We've listened to player feedback and aim to bring new standards of usability plus we'll be addressing the developer community with A1 support and feedback."
Meanwhile, just tonight Gameloft released a version update to Uno [$4.99] which adds Push notifications as well as a much enhanced Gameloft Live feature which also offers friends, trophies, chat and personal messaging for players.
Gameloft has made no announcements on whether or not they would open up their network to other developers, but we'd suspect not.
Meanwhile, we've been reluctant to offer much of an in depth analysis of each system since we don't feel they actually affect consumer decisions yet. At this stage, no one is going choose one game over another based on the social network they support. Here's a list of the various options available. (Crystal SDK is not yet available, and Nmogco's PlusPlus is not yet open to 3rd party developers.)
The decision lies in developer's hands at the moment, though some we've spoken to have been reluctant to make the "wrong" decision at this early stage. Meanwhile, many other developers have already taken steps to adopt one of the various networks available.
A strange amount of video game news is coming out of San Diego Comic Con this year. Aside from some Halo and XBOX 360 news, a new Dexter trailer was shown yesterday. Originally revealed during a panel at last year's Comic Con, the game is still in the works and hopefully is released sometime soon.
We also received a handful of new screenshots which have been exported at a higher resolution than the iPhone is capable of dislaying, but otherwise the screens are said to reflect the graphics of the iPhone game.
Chillingo has released screenshots of their upcoming Inkvaders game which bears a strong resemblance to Zombieville and the many other similarly-styled shooters. The premise of this game explains the seemingly simple graphics and the title Inkvaders:
The game will come with 3 levels of difficulty, ammo management and various types of weapons including single shot weapons, multi-shot weapons, beam weapons, and rocket launchers. Both a Story mode (30 levels of 3 unique locations) and an Endurance mode is offered.
It's hard to tell the quality of the game from screenshots alone, and these types of games depend greatly on gameplay feel and balance, so we'll have to see how this one plays.
An extensive gallery of images is provided after the jump. The game is expected to be submitted in about two weeks.
iPhone 3GS Encryption is 'Useless' for businesses according to Jonathan Zdziarski, a well known iPhone developer and hacker.
In an article by Wired.com, Zdziarski reveals that the iPhone encryption is so weak that it can be cracked in under 2 minutes with a freeware application.
“It is kind of like storing all your secret messages right next to the secret decoder ring,” said Zdziarski. “I don’t think any of us [developers] have ever seen encryption implemented so poorly before, which is why it’s hard to describe why it’s such a big threat to security.” An entire raw disk image of the phone can be made in about 45 minutes.
To demonstrate the phone's weakness. Zdziarski established a screenshare with Wired.com and was easily able to bypass any encryption to access their data.
Since Apple's encryption is so poor Zdziarski says its up to developers to add an extra level of security to their application.
“If they’re relying on Apple’s security, then their application is going to be terribly insecure,” he said. “Apple may be technically correct that [the iPhone 3GS] has an encryption piece in it, but it’s entirely useless toward security.”
The iPhone has so far seen both 2D (Car Jack Streets) and 2.5D (Payback) GTA-clones but, as yet, iPhone gamers have not had a fully 3D world in which to wreak the particular sort of inner-city mayhem that has made the genre so popular. Thanks to Gameloft, that's about to change.
Yesterday Touch Arcade visited Gameloft's Manhattan studio to have a look at a preview build of their upcoming Grand Theft Auto-like iPhone title Gangstar: West Coast Hustle.
The studio's forthcoming Gangstar, which is an enhanced port of their 2006 mobile handset title, is a fully 3D take on the formula, set in an expansive world (Los Angeles) that strives to bring the modern, home console GTA experience to iPhone gamers.
The story goes something like this: Our hero, Pedro, has recently been released from a Mexican prison and has crossed the border into the U.S., arriving in LA, where he meets up with his friend Juan's cousin who recruits Pedro to get revenge on the rival Los Matadors gang. Missions to this end include collecting guns, killing people, even helping people — but mostly killing people. There are mini or side missions to keep things varied as well, such as heading across town to pick up a gun at a friend's house.
While unquestionably a GTA-inspired title, Gangstar departs somewhat from the formula of the original by not including any missions dealing with the drug trade or prostitution. There is no money to be made in selling jacked cars to chop shops, either. In Gangstar, it's killing people that gets you the cash. Whether by close fist combat, machine gun, or just a good old fashion squish-and-run, murder is the currency of the game. As such, Gameloft expects the game to receive a "16+" ESRB rating.
The game is a free-roam sandbox affair, with LA being the sandbox. And the game world is actually modeled after LA with some accuracy. Hollywood, Santa Monica, South Central, and other well-known areas of the city are represented with many distinguishing characteristics in place. Portions of the game are also played through sequences that are flashbacks to Pedro's time in the Mexican pen.
The game is rather cut-scene heavy, with most of the back-story and missions being laid out in on-screen text dialog during the in-engine scenes in question. Happily, the frequent cut-scenes can be quickly tapped-through and are generally to-the-point, without lavish theatrics that might slow down gameplay.
Most any car in the game world can be jacked for transportation, and certain vehicles are presented during cut-scenes to be used to complete various missions. Certain vehicles must be unlocked through play progress before they are accessible, however.
All that killing and jacking and general mayhem will, of course, get the attention of the police before long. Cops in this game are pretty aggressive, but luckily there are ways to work through it. When you're the target of an APB, various police badges appear around the city, shown on the on-screen map. Each one you pick up reduces the cops' alert level. But grab them fast. And if that doesn't quite work out for you, it's possible to "corrupt" cops and bribe your way out of a sticky situation — but it'll cost you.
When on foot, an on-screen stick is used to control Pedro, with a set of contextual tap buttons to perform actions. Vehicles are controlled through a choice of any of three different controls methods: stick (which is a left / right slider for steering), on-screen steering wheel, and tilt-based control. When fighting (with fists or guns), a tap to the enemy of choice will lock onto him, directing all attacks directly at him. I tried out all control methods save tilt and found them to work very well.
On the audio front, Gameloft definitely didn't skimp. A total of four different radio stations can be accessed with each vehicle's radio: rock, latino, techno, and hip-hop. Each station delivers all-original music as well as DJ commentary. A very nice feature of the game that utilizes iPhone OS 3.0 is the ability for players to listen to their own music instead of the on-air radio (using OS 3.0 devices).
There is currently no online gameplay or scoreboard component, but Gameloft indicates that they are now in the process of planning upgrades that will be released over time, adding features to the title.
This hands-on video shows the game in action on a 2nd Gen iPod Touch. An earlier video was also shown when the game was first announced, but that was not shown running on an actual device.
Gangstar: West Coast Hustle looks like a very solid take on the GTA formula that, even in my short time with the game, impressed me with its large, sprawling game world. This, coupled with the choose-your-mission nature of the title, should make for very significant playtime. We'll take a much closer look when the game goes live in August but, from what I've seen so far, Gangstar might just provide iPhone gamers the most potent GTA fix in the App Store.
BigBoss has released an update to his SBSettings application which lets you toggle preferences directly from the Springboard.
----- The processes button “Free Memory” apparently has never done anything for anyone at all! I had one user report this and no one else. I found this today while installing SBSettings on a friend’s iPhone and noticing that there was no free memory after hitting the button. So none of you have ever seen how awesome this is! It is fixed now. Turns out I packaged the 3.0.1 toggle pack up poorly and the file was copied to the wrong folder.
v3.0.2 of the app changes the way the window opens slightly. It now requires at least 50 pixels of swiping before the window opens. This is to help prevent accidental opens. You can swipe left to right or right to left, it doesn’t matter. You cannot swipe down. (Let’s see if this one generates me any mail). -----
SBSettings can be downloaded from the BigBoss Cydia repository.
Apple has created a new flying apps window display which can be found at the Palo Alto Apple Store.
First posted by Jason Kincaid from TechCrunch, the video below shows a "giant wall of apps flying by, accompanied by a massive iPhone that briefly displays a handful of featured apps for a few seconds apiece."
A Doodle Flight [$0.99 / Lite] from j2sighte adopts the nice hand drawn "doodle" art style and applies to a vertical shooter. The game offers both tilt and touch controls to navigate the 8 levels, each with their own boss enemy as well as weapon upgrades.
The game starts off pretty easy but later boss levels start throwing out a barrage of shots rRootage-style (Boss 4 video).
Retronyms, makers of the popular iPhone apps FourTrack and Recorder, announced today that version 10 of Recorder has added the ability to record phone calls.
Recorder is one of the most popular recording apps on the iPhone, with over 300,000 sales, and it is the first app to provide call recording, a long-standing deficiency of the popular iPhone. This new call recording feature will be useful to many users, finally allowing them to keep an audio record of their meetings and interviews.
Because the iPhone SDK does not provide a means to record phone calls, Recorder's call recording feature works through an external service connected to the telephone network. This means that the service is limited to outgoing calls originating and terminating in the US and that it requires a per minute charge.
Zach Saul, co-founder of the Retronyms, said, "Call recording is our most requested feature, and we're really excited to be able to provide it. The only possible solution required a per-minute fee, but we think it will be a big benefit to many users."
Call recording was not possible until Apple released a new in-app micropayment service as part of the iPhone 3.0 update, but using the updated OS, users can purchase call recording through their existing iTunes account.
Recorder 10 is available from the Apple App Store for $0.99.